AtomicNET : AtomicEngine Namespace

AnimatedModel Class

Animated model component.

Syntax

public class AnimatedModel : StaticModel

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

Members

See Also: Inherited members from StaticModel.

Public Constructors

Documentation for this section has not yet been entered.
Construct.

Public Fields

nativeInstance IntPtr . Documentation for this section has not yet been entered. (Inherited from RefCounted.)

Public Properties

AnimationEnabled bool . Documentation for this section has not yet been entered. (Inherited from Animatable.)
AnimationLodBias float . Documentation for this section has not yet been entered.
[read-only]
AnimationStates Vector<AnimationState> . Documentation for this section has not yet been entered.
[write-only]
AnimationTime float . Documentation for this section has not yet been entered. (Inherited from Animatable.)
[write-only]
BasePass uint . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[write-only]
BoneCreationOverride bool . Documentation for this section has not yet been entered.
[read-only]
BoundingBox BoundingBox . Documentation for this section has not yet been entered. (Inherited from Drawable.)
CastShadows bool . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
Category string . Documentation for this section has not yet been entered. (Inherited from AObject.)
[read-only]
Context Context . Documentation for this section has not yet been entered. (Inherited from AObject.)
[read-only]
Distance float . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
DrawableFlags byte . Documentation for this section has not yet been entered. (Inherited from Drawable.)
DrawDistance float . Documentation for this section has not yet been entered. (Inherited from Drawable.)
Enabled bool . Documentation for this section has not yet been entered. (Inherited from Component.)
[read-only]
EnabledEffective bool . Documentation for this section has not yet been entered. (Inherited from Component.)
[read-only]
EventSender AObject . Documentation for this section has not yet been entered. (Inherited from AObject.)
[read-only]
FirstLight Light . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
ID uint . Documentation for this section has not yet been entered. (Inherited from Component.)
InstantiationType InstantiationType . Documentation for this section has not yet been entered. (Inherited from RefCounted.)
LightMask uint . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
Lights Vector<Light> . Documentation for this section has not yet been entered. (Inherited from Drawable.)
LodBias float . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
LodDistance float . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
Master bool . Documentation for this section has not yet been entered.
[write-only]
Material Material . Documentation for this section has not yet been entered. (Inherited from StaticModel.)
MaxLights uint . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
MaxZ float . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
MinZ float . Documentation for this section has not yet been entered. (Inherited from Drawable.)
Model Model . Documentation for this section has not yet been entered. (Inherited from StaticModel.)
[read-only]
MorphVertexBuffers Vector<VertexBuffer> . Documentation for this section has not yet been entered.
[read-only]
NativeInstance IntPtr . Documentation for this section has not yet been entered. (Inherited from RefCounted.)
[read-only]
Node Node . Documentation for this section has not yet been entered. (Inherited from Component.)
[read-only]
NumAnimationStates uint . Documentation for this section has not yet been entered.
[read-only]
NumAttributes uint . Documentation for this section has not yet been entered. (Inherited from Serializable.)
[read-only]
NumGeometries uint . Documentation for this section has not yet been entered. (Inherited from StaticModel.)
[read-only]
NumMorphs uint . Documentation for this section has not yet been entered.
[read-only]
NumNetworkAttributes uint . Documentation for this section has not yet been entered. (Inherited from Serializable.)
[read-only]
NumOccluderTriangles uint . Documentation for this section has not yet been entered. (Inherited from StaticModel.)
[read-only]
NumOccluderTriangles uint . Documentation for this section has not yet been entered. (Inherited from Drawable.)
ObjectAnimation ObjectAnimation . Documentation for this section has not yet been entered. (Inherited from Animatable.)
Occludee bool . Documentation for this section has not yet been entered. (Inherited from Drawable.)
Occluder bool . Documentation for this section has not yet been entered. (Inherited from Drawable.)
OcclusionLodLevel uint . Documentation for this section has not yet been entered. (Inherited from StaticModel.)
[read-only]
Scene Scene . Documentation for this section has not yet been entered. (Inherited from Component.)
ShadowDistance float . Documentation for this section has not yet been entered. (Inherited from Drawable.)
ShadowMask uint . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
Skeleton Skeleton . Documentation for this section has not yet been entered.
SortValue float . Documentation for this section has not yet been entered. (Inherited from Drawable.)
Temporary bool . Documentation for this section has not yet been entered. (Inherited from Serializable.)
[read-only]
TypeName string . Documentation for this section has not yet been entered. (Inherited from AObject.)
[read-only]
TypeName string . Documentation for this section has not yet been entered. (Inherited from RefCounted.)
[read-only]
TypeNameStatic string . Documentation for this section has not yet been entered. (Inherited from AObject.)
[read-only]
UpdateGeometryType UpdateGeometryType . Documentation for this section has not yet been entered.
[read-only]
UpdateGeometryType UpdateGeometryType . Documentation for this section has not yet been entered. (Inherited from Drawable.)
UpdateInvisible bool . Documentation for this section has not yet been entered.
[read-only]
VertexLights Vector<Light> . Documentation for this section has not yet been entered. (Inherited from Drawable.)
ViewMask uint . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
WorldBoundingBox BoundingBox . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
Zone Zone . Documentation for this section has not yet been entered. (Inherited from Drawable.)
[read-only]
ZoneDirty bool . Documentation for this section has not yet been entered. (Inherited from Drawable.)
ZoneMask uint . Documentation for this section has not yet been entered. (Inherited from Drawable.)

Public Methods

AddAnimationState (Animation) : AnimationState
Add an animation.
AddLight (Light)
Add a per-pixel light affecting the object this frame. (Inherited from Drawable.)
AddRef ()
Increment reference count. Can also be called outside of a SharedPtr for traditional reference counting. (Inherited from RefCounted.)
AddRefSilent ()
Increment reference count. Do not call any lifetime book keeping (Inherited from RefCounted.)
AddVertexLight (Light)
Add a per-vertex light affecting the object this frame. (Inherited from Drawable.)
AllocateNetworkState ()
Allocate network attribute state. (Inherited from Serializable.)
override
ApplyAttributes ()
Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
ApplyAttributes ()
Apply attribute changes that can not be applied immediately. Called after scene load or a network update. (Inherited from Serializable.)
ApplyMaterialList (string)
Apply default materials from a material list file. If filename is empty (default), the model's resource name with extension .txt will be used. (Inherited from StaticModel.)
CleanupConnection (Connection)
Clean up all references to a network connection that is about to be removed. (Inherited from Component.)
static
csb_Atomic_AnimatedModel_GetClassIDStatic () : IntPtr
Documentation for this section has not yet been entered.
override
DrawDebugGeometry (DebugRenderer, bool)
Visualize the component as debug geometry.
override
DrawDebugGeometry (DebugRenderer, bool)
Visualize the component as debug geometry. (Inherited from Drawable.)
DrawDebugGeometry (DebugRenderer, bool)
Visualize the component as debug geometry. (Inherited from Component.)
GetAnimationEnabled () : bool
Return animation enabled. (Inherited from Animatable.)
GetAnimationLodBias () : float
Return animation LOD bias.
GetAnimationState (Animation) : AnimationState
Return animation state by animation pointer.
GetAnimationState (string) : AnimationState
Return animation state by animation name.
GetAnimationState (uint) : AnimationState
Return animation state by index.
GetAnimationStates () : Vector<AnimationState>
Return all animation states.
GetAttributeAnimation (string) : ValueAnimation
Return attribute animation. (Inherited from Animatable.)
GetAttributeAnimationSpeed (string) : float
Return attribute animation speed. (Inherited from Animatable.)
GetAttributeAnimationTime (string) : float
Return attribute animation time position. (Inherited from Animatable.)
GetAttributeAnimationWrapMode (string) : WrapMode
Return attribute animation wrap mode. (Inherited from Animatable.)
GetBoundingBox () : BoundingBox
Return local space bounding box. May not be applicable or properly updated on all drawables. (Inherited from Drawable.)
GetCastShadows () : bool
Return shadowcaster flag. (Inherited from Drawable.)
GetCategory () : string
Return object category. Categories are (optionally) registered along with the object factory. Return an empty string if the object category is not registered. (Inherited from AObject.)
GetComponent (StringHash) : Component
Return component in the same scene node by type. If there are several, returns the first. (Inherited from Component.)
GetComponent<T> (bool) : T
Documentation for this section has not yet been entered. (Inherited from Component.)
GetComponents (Vector<Component>, StringHash)
Return components in the same scene node by type. (Inherited from Component.)
GetContext () : Context
Return execution context. (Inherited from AObject.)
GetDependencyNodes (Vector<Node>)
Return the depended on nodes to order network updates. (Inherited from Component.)
GetDistance () : float
Return distance from camera. (Inherited from Drawable.)
GetDrawableFlags () : byte
Return drawable flags. (Inherited from Drawable.)
GetDrawDistance () : float
Return draw distance. (Inherited from Drawable.)
GetEventSender () : AObject
Return active event sender. Null outside event handling. (Inherited from AObject.)
GetFirstLight () : Light
Return the first added per-pixel light. (Inherited from Drawable.)
GetGeometryVisible (string) : bool
Get whether a named submesh is visible (Inherited from StaticModel.)
GetID () : uint
Return ID. (Inherited from Component.)
GetInstantiationType () : InstantiationType
Documentation for this section has not yet been entered. (Inherited from RefCounted.)
GetInterceptNetworkUpdate (string) : bool
Return whether an attribute's network updates are being intercepted. (Inherited from Serializable.)
GetLightMask () : uint
Return light mask. (Inherited from Drawable.)
GetLights () : Vector<Light>
Return per-pixel lights. (Inherited from Drawable.)
GetLodBias () : float
Return LOD bias. (Inherited from Drawable.)
GetLodDistance () : float
Return LOD scaled distance from camera. (Inherited from Drawable.)
GetMaterial (uint) : Material
Return material by geometry index. (Inherited from StaticModel.)
GetMaxLights () : uint
Return maximum number of per-pixel lights. (Inherited from Drawable.)
GetMaxZ () : float
Return the maximum view-space depth. (Inherited from Drawable.)
GetMinZ () : float
Return the minimum view-space depth. (Inherited from Drawable.)
GetModel () : Model
Return model. (Inherited from StaticModel.)
GetMorphVertexBuffers () : Vector<VertexBuffer>
Return all morph vertex buffers.
GetMorphWeight (string) : float
Return vertex morph weight by name.
GetMorphWeight (uint) : float
Return vertex morph weight by index.
GetNode () : Node
Return scene node. (Inherited from Component.)
GetNumAnimationStates () : uint
Return number of animation states.
GetNumAttributes () : uint
Return number of attributes. (Inherited from Serializable.)
GetNumGeometries () : uint
Return number of geometries. (Inherited from StaticModel.)
GetNumMorphs () : uint
Return number of vertex morphs.
GetNumNetworkAttributes () : uint
Return number of network replication attributes. (Inherited from Serializable.)
override
GetNumOccluderTriangles () : uint
Return number of occlusion geometry triangles. (Inherited from StaticModel.)
GetNumOccluderTriangles () : uint
Return number of occlusion geometry triangles. (Inherited from Drawable.)
GetObjectAnimation () : ObjectAnimation
Return object animation. (Inherited from Animatable.)
GetOcclusionLodLevel () : uint
Return occlusion LOD level. (Inherited from StaticModel.)
GetScene () : Scene
Return the scene the node belongs to. (Inherited from Component.)
GetShadowDistance () : float
Return shadow draw distance. (Inherited from Drawable.)
GetShadowMask () : uint
Return shadow mask. (Inherited from Drawable.)
GetSkeleton () : Skeleton
Documentation for this section has not yet been entered.
GetSkeletonBoneNode (string) : Node
Return the node of a skeleton bone (for script access)
GetSortValue () : float
Return sorting value. (Inherited from Drawable.)
GetSubsystem (StringHash) : AObject
Return subsystem by type. (Inherited from AObject.)
override
GetTypeName () : string
Return type name. (Inherited from AObject.)
GetTypeName () : string
Documentation for this section has not yet been entered. (Inherited from RefCounted.)
override
GetUpdateGeometryType () : UpdateGeometryType
Return whether a geometry update is necessary, and if it can happen in a worker thread.
GetUpdateGeometryType () : UpdateGeometryType
Return whether a geometry update is necessary, and if it can happen in a worker thread. (Inherited from Drawable.)
GetUpdateInvisible () : bool
Return whether to update animation when not visible.
GetVertexLights () : Vector<Light>
Return per-vertex lights. (Inherited from Drawable.)
GetViewMask () : uint
Return view mask. (Inherited from Drawable.)
GetWorldBoundingBox () : BoundingBox
Return world-space bounding box. (Inherited from Drawable.)
GetZone () : Zone
Return current zone. (Inherited from Drawable.)
GetZoneMask () : uint
Return zone mask. (Inherited from Drawable.)
HasBasePass (uint) : bool
Return whether has a base pass. (Inherited from Drawable.)
HasEventHandlers () : bool
Return whether has subscribed to any event. (Inherited from AObject.)
HasSubscribedToEvent (StringHash) : bool
Return whether has subscribed to an event without specific sender. (Inherited from AObject.)
HasSubscribedToEvent (AObject, StringHash) : bool
Return whether has subscribed to a specific sender's event. (Inherited from AObject.)
HideGeometry (string)
Hide a named submesh (Inherited from StaticModel.)
IsEnabled () : bool
Return whether is enabled. (Inherited from Component.)
IsEnabledEffective () : bool
Return whether is effectively enabled (node is also enabled.) (Inherited from Component.)
IsInside (Vector3) : bool
Determines if the given world space point is within the model geometry. (Inherited from StaticModel.)
IsInsideLocal (Vector3) : bool
Determines if the given local space point is within the model geometry. (Inherited from StaticModel.)
IsInstanceOf (StringHash) : bool
Check current instance is type of specified type. (Inherited from AObject.)
IsInView () : bool
Return whether is in view this frame from any viewport camera. Excludes shadow map cameras. (Inherited from Drawable.)
IsInView (Camera) : bool
Return whether is in view of a specific camera this frame. Pass in a null camera to allow any camera, including shadow map cameras. (Inherited from Drawable.)
IsMaster () : bool
Return whether is the master (first) animated model.
override
IsObject () : bool
Documentation for this section has not yet been entered. (Inherited from AObject.)
IsObject () : bool
Documentation for this section has not yet been entered. (Inherited from RefCounted.)
IsOccludee () : bool
Return occludee flag. (Inherited from Drawable.)
IsOccluder () : bool
Return occluder flag. (Inherited from Drawable.)
IsTemporary () : bool
Return whether is temporary. (Inherited from Serializable.)
IsZoneDirty () : bool
Return whether current zone is inconclusive or dirty due to the drawable moving. (Inherited from Drawable.)
LimitLights ()
Sort and limit per-pixel lights to maximum allowed. Convert extra lights into vertex lights. (Inherited from Drawable.)
LimitVertexLights (bool)
Sort and limit per-vertex lights to maximum allowed. (Inherited from Drawable.)
override
Load (Deserializer, bool) : bool
Load from binary data. Return true if successful.
Load (Deserializer, bool) : bool
Load from binary data. When setInstanceDefault is set to true, after setting the attribute value, store the value as instance's default value. Return true if successful. (Inherited from Serializable.)
MarkForUpdate ()
Mark for update and octree reinsertion. Update is automatically queued when the drawable's scene node moves or changes scale. (Inherited from Drawable.)
MarkInView (uint)
Mark in view without specifying a camera. Used for shadow casters. (Inherited from Drawable.)
override
MarkNetworkUpdate ()
Mark for attribute check on the next network update. (Inherited from Component.)
MarkNetworkUpdate ()
Mark for attribute check on the next network update. (Inherited from Serializable.)
override
OnSetEnabled ()
Handle enabled/disabled state change. (Inherited from Drawable.)
OnSetEnabled ()
Handle enabled/disabled state change. (Inherited from Component.)
PrepareNetworkUpdate ()
Prepare network update by comparing attributes and marking replication states dirty as necessary. (Inherited from Component.)
ReadDeltaUpdate (Deserializer) : bool
Read and apply a network delta update. Return true if attributes were changed. (Inherited from Serializable.)
ReadLatestDataUpdate (Deserializer) : bool
Read and apply a network latest data update. Return true if attributes were changed. (Inherited from Serializable.)
Refs () : int
Return reference count. (Inherited from RefCounted.)
ReleaseRef ()
Decrement reference count and delete self if no more references. Can also be called outside of a SharedPtr for traditional reference counting. (Inherited from RefCounted.)
Remove ()
Remove from the scene node. If no other shared pointer references exist, causes immediate deletion. (Inherited from Component.)
RemoveAllAnimationStates ()
Remove all animations.
RemoveAnimationState (Animation)
Remove an animation by animation pointer.
RemoveAnimationState (AnimationState)
Remove an animation by AnimationState pointer.
RemoveAnimationState (string)
Remove an animation by animation name.
RemoveAnimationState (uint)
Remove an animation by index.
RemoveAttributeAnimation (string)
Remove attribute animation. Same as calling SetAttributeAnimation with a null pointer. (Inherited from Animatable.)
RemoveInstanceDefault ()
Remove instance's default values if they are set previously. (Inherited from Serializable.)
RemoveObjectAnimation ()
Remove object animation. Same as calling SetObjectAnimation with a null pointer. (Inherited from Animatable.)
ResetMorphWeights ()
Reset all vertex morphs to zero.
ResetToDefault ()
Reset all editable attributes to their default values. (Inherited from Serializable.)
override
Save (Serializer) : bool
Save as binary data. Return true if successful. (Inherited from Component.)
Save (Serializer) : bool
Save as binary data. Return true if successful. (Inherited from Serializable.)
SaveDefaultAttributes () : bool
Return whether should save default-valued attributes into XML. Default false. (Inherited from Serializable.)
SendEvent (string, ScriptVariantMap)
Documentation for this section has not yet been entered. (Inherited from AObject.)
SetAnimationEnabled (bool)
Set automatic update of animation, default true. (Inherited from Animatable.)
SetAnimationLodBias (float)
Set animation LOD bias.
SetAnimationTime (float)
Set time position of all attribute animations or an object animation manually. Automatic update should be disabled in this case. (Inherited from Animatable.)
SetAttributeAnimation (string, ValueAnimation, WrapMode, float)
Set attribute animation. (Inherited from Animatable.)
SetAttributeAnimationSpeed (string, float)
Set attribute animation speed. (Inherited from Animatable.)
SetAttributeAnimationTime (string, float)
Set attribute animation time position manually. Automatic update should be disabled in this case. (Inherited from Animatable.)
SetAttributeAnimationWrapMode (string, WrapMode)
Set attribute animation wrap mode. (Inherited from Animatable.)
SetBasePass (uint)
Set base pass flag for a batch. (Inherited from Drawable.)
SetBoneCreationOverride (bool)
Set bone creation override. Useful for previewing animations in the editor scene view.
SetCastShadows (bool)
Set shadowcaster flag. (Inherited from Drawable.)
SetDrawDistance (float)
Set draw distance. (Inherited from Drawable.)
SetEnabled (bool)
Set enabled/disabled state. (Inherited from Component.)
SetInstantiationType (InstantiationType)
Documentation for this section has not yet been entered. (Inherited from RefCounted.)
SetInterceptNetworkUpdate (string, bool)
Enable interception of an attribute from network updates. Intercepted attributes are sent as events instead of applying directly. This can be used to implement client side prediction. (Inherited from Serializable.)
SetLightMask (uint)
Set light mask. Is and'ed with light's and zone's light mask to see if the object should be lit. (Inherited from Drawable.)
SetLodBias (float)
Set LOD bias. (Inherited from Drawable.)
SetMaterial (Material)
Set material on all geometries. (Inherited from StaticModel.)
SetMaterial (uint, Material) : bool
Set material on one geometry. Return true if successful. (Inherited from StaticModel.)
SetMaxLights (uint)
Set maximum number of per-pixel lights. Default 0 is unlimited. (Inherited from Drawable.)
SetMinMaxZ (float, float)
Set view-space depth bounds. (Inherited from Drawable.)
SetModel (Model)
Set model. (Inherited from StaticModel.)
SetModel (Model, bool)
Set model.
SetMorphWeight (string, float)
Set vertex morph weight by name.
SetMorphWeight (uint, float)
Set vertex morph weight by index.
SetObjectAnimation (ObjectAnimation)
Set object animation. (Inherited from Animatable.)
SetOccludee (bool)
Set occludee flag. (Inherited from Drawable.)
SetOccluder (bool)
Set occlusion flag. (Inherited from Drawable.)
SetOcclusionLodLevel (uint)
Set occlusion LOD level. By default (M_MAX_UNSIGNED) same as visible. (Inherited from StaticModel.)
SetShadowDistance (float)
Set shadow draw distance. (Inherited from Drawable.)
SetShadowMask (uint)
Set shadow mask. Is and'ed with light's light mask and zone's shadow mask to see if the object should be rendered to a shadow map. (Inherited from Drawable.)
SetSortValue (float)
Set sorting value. (Inherited from Drawable.)
SetTemporary (bool)
Set temporary flag. Temporary objects will not be saved. (Inherited from Serializable.)
SetUpdateInvisible (bool)
Set whether to update animation and the bounding box when not visible. Recommended to enable for physically controlled models like ragdolls.
SetViewMask (uint)
Set view mask. Is and'ed with camera's view mask to see if the object should be rendered. (Inherited from Drawable.)
SetZone (Zone, bool)
Set new zone. Zone assignment may optionally be temporary, meaning it needs to be re-evaluated on the next frame. (Inherited from Drawable.)
SetZoneMask (uint)
Set zone mask. Is and'ed with zone's zone mask to see if the object should belong to the zone. (Inherited from Drawable.)
ShowGeometry (string)
Show a named submesh (Inherited from StaticModel.)
SubscribeToEvent (string, EventDelegate)
Documentation for this section has not yet been entered. (Inherited from AObject.)
SubscribeToEvent (uint, EventDelegate)
Documentation for this section has not yet been entered. (Inherited from AObject.)
SubscribeToEvent (AObject, string, EventDelegate)
Documentation for this section has not yet been entered. (Inherited from AObject.)
SubscribeToEvent (AObject, uint, EventDelegate)
Documentation for this section has not yet been entered. (Inherited from AObject.)
SubscribeToEvent<T> (NativeEventDelegate<T>)
Documentation for this section has not yet been entered. (Inherited from AObject.)
SubscribeToEvent<T> (AObject, NativeEventDelegate<T>)
Documentation for this section has not yet been entered. (Inherited from AObject.)
UnsubscribeFromAllEvents ()
Documentation for this section has not yet been entered. (Inherited from AObject.)
UnsubscribeFromEvent (StringHash)
Unsubscribe from an event. (Inherited from AObject.)
UnsubscribeFromEvent (uint)
Documentation for this section has not yet been entered. (Inherited from AObject.)
UnsubscribeFromEvent (AObject, StringHash)
Unsubscribe from a specific sender's event. (Inherited from AObject.)
UnsubscribeFromEvent<T> ()
Documentation for this section has not yet been entered. (Inherited from AObject.)
UnsubscribeFromEventReceiver (AObject)
Unsubscribe from event for specific receiver (where the event handler isn't necessarily in the subscribed object) (Inherited from AObject.)
UnsubscribeFromEvents (AObject)
Unsubscribe from a specific sender's events. (Inherited from AObject.)
UpdateBoneBoundingBox ()
Recalculate the bone bounding box. Normally called internally, but can also be manually called if up-to-date information before rendering is necessary.
WeakRefs () : int
Return weak reference count. (Inherited from RefCounted.)
WriteInitialDeltaUpdate (Serializer, byte)
Write initial delta network update. (Inherited from Serializable.)
WriteLatestDataUpdate (Serializer, byte)
Write a latest data network update. (Inherited from Serializable.)

Member Details

AnimatedModel Constructor

Documentation for this section has not yet been entered.

Syntax

public AnimatedModel ()

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

AnimatedModel Constructor

Construct.

Syntax

public AnimatedModel (IntPtr native)

Parameters

native
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

AddAnimationState Method

Add an animation.

Syntax

public AnimationState AddAnimationState (Animation animation)

Parameters

animation
Documentation for this section has not yet been entered.

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

AnimationLodBias Property

Documentation for this section has not yet been entered.

Syntax

public float AnimationLodBias { get; set; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

AnimationStates Property

Documentation for this section has not yet been entered.

Syntax

public Vector<AnimationState> AnimationStates { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

ApplyAttributes Method

Apply attribute changes that can not be applied immediately. Called after scene load or a network update.

Syntax

public override void ApplyAttributes ()

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

BoneCreationOverride Property

Documentation for this section has not yet been entered.

Syntax

public bool BoneCreationOverride { set; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

csb_Atomic_AnimatedModel_GetClassIDStatic Method

Documentation for this section has not yet been entered.

Syntax

public static IntPtr csb_Atomic_AnimatedModel_GetClassIDStatic ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

DrawDebugGeometry Method

Visualize the component as debug geometry.

Syntax

public override void DrawDebugGeometry (DebugRenderer debug, bool depthTest)

Parameters

debug
Documentation for this section has not yet been entered.
depthTest
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetAnimationLodBias Method

Return animation LOD bias.

Syntax

public float GetAnimationLodBias ()

Returns

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Remarks

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Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetAnimationState Method

Return animation state by animation pointer.

Syntax

public AnimationState GetAnimationState (Animation animation)

Parameters

animation
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Returns

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Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetAnimationState Method

Return animation state by animation name.

Syntax

public AnimationState GetAnimationState (string animationName)

Parameters

animationName
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Returns

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Remarks

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Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetAnimationState Method

Return animation state by index.

Syntax

public AnimationState GetAnimationState (uint index)

Parameters

index
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Returns

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Remarks

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Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetAnimationStates Method

Return all animation states.

Syntax

public Vector<AnimationState> GetAnimationStates ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetMorphVertexBuffers Method

Return all morph vertex buffers.

Syntax

public Vector<VertexBuffer> GetMorphVertexBuffers ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetMorphWeight Method

Return vertex morph weight by name.

Syntax

public float GetMorphWeight (string name)

Parameters

name
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Returns

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Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetMorphWeight Method

Return vertex morph weight by index.

Syntax

public float GetMorphWeight (uint index)

Parameters

index
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Returns

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Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetNumAnimationStates Method

Return number of animation states.

Syntax

public uint GetNumAnimationStates ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetNumMorphs Method

Return number of vertex morphs.

Syntax

public uint GetNumMorphs ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetSkeleton Method

Documentation for this section has not yet been entered.

Syntax

public Skeleton GetSkeleton ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetSkeletonBoneNode Method

Return the node of a skeleton bone (for script access)

Syntax

public Node GetSkeletonBoneNode (string boneName)

Parameters

boneName
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Returns

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Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetUpdateGeometryType Method

Return whether a geometry update is necessary, and if it can happen in a worker thread.

Syntax

public override UpdateGeometryType GetUpdateGeometryType ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

GetUpdateInvisible Method

Return whether to update animation when not visible.

Syntax

public bool GetUpdateInvisible ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

IsMaster Method

Return whether is the master (first) animated model.

Syntax

public bool IsMaster ()

Returns

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

Load Method

Load from binary data. Return true if successful.

Syntax

public override bool Load (Deserializer source, bool setInstanceDefault)

Parameters

source
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setInstanceDefault
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Returns

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Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

Master Property

Documentation for this section has not yet been entered.

Syntax

public bool Master { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

MorphVertexBuffers Property

Documentation for this section has not yet been entered.

Syntax

public Vector<VertexBuffer> MorphVertexBuffers { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

NumAnimationStates Property

Documentation for this section has not yet been entered.

Syntax

public uint NumAnimationStates { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

NumMorphs Property

Documentation for this section has not yet been entered.

Syntax

public uint NumMorphs { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

RemoveAllAnimationStates Method

Remove all animations.

Syntax

public void RemoveAllAnimationStates ()

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

RemoveAnimationState Method

Remove an animation by animation pointer.

Syntax

public void RemoveAnimationState (Animation animation)

Parameters

animation
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

RemoveAnimationState Method

Remove an animation by AnimationState pointer.

Syntax

public void RemoveAnimationState (AnimationState state)

Parameters

state
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

RemoveAnimationState Method

Remove an animation by animation name.

Syntax

public void RemoveAnimationState (string animationName)

Parameters

animationName
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

RemoveAnimationState Method

Remove an animation by index.

Syntax

public void RemoveAnimationState (uint index)

Parameters

index
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

ResetMorphWeights Method

Reset all vertex morphs to zero.

Syntax

public void ResetMorphWeights ()

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

SetAnimationLodBias Method

Set animation LOD bias.

Syntax

public void SetAnimationLodBias (float bias)

Parameters

bias
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

SetBoneCreationOverride Method

Set bone creation override. Useful for previewing animations in the editor scene view.

Syntax

public void SetBoneCreationOverride (bool enabled)

Parameters

enabled
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

SetModel Method

Set model.

Syntax

public void SetModel (Model model, bool createBones)

Parameters

model
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createBones
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

SetMorphWeight Method

Set vertex morph weight by name.

Syntax

public void SetMorphWeight (string name, float weight)

Parameters

name
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weight
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Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

SetMorphWeight Method

Set vertex morph weight by index.

Syntax

public void SetMorphWeight (uint index, float weight)

Parameters

index
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weight
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Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

SetUpdateInvisible Method

Set whether to update animation and the bounding box when not visible. Recommended to enable for physically controlled models like ragdolls.

Syntax

public void SetUpdateInvisible (bool enable)

Parameters

enable
Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

Skeleton Property

Documentation for this section has not yet been entered.

Syntax

public Skeleton Skeleton { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

UpdateBoneBoundingBox Method

Recalculate the bone bounding box. Normally called internally, but can also be manually called if up-to-date information before rendering is necessary.

Syntax

public void UpdateBoneBoundingBox ()

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

UpdateGeometryType Property

Documentation for this section has not yet been entered.

Syntax

public UpdateGeometryType UpdateGeometryType { get; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0

UpdateInvisible Property

Documentation for this section has not yet been entered.

Syntax

public bool UpdateInvisible { get; set; }

Value

Documentation for this section has not yet been entered.

Remarks

Documentation for this section has not yet been entered.

Requirements

Namespace: AtomicEngine
Assembly: AtomicNET (in AtomicNET.dll)
Assembly Versions: 1.0.0.0